BESC Reaction Time Lab – Football Edition
BESC Graduate College

Reaction Time Lab – Football Edition

Applied neuroscience for football performance – reaction time, decision-making, and cognitive stability.

Athlete info

Identification

Test settings

Protocol configuration

SRT: click or press SPACE as fast as possible when the area turns green.

Test area

Stimuli and responses

Idle

Select a test and press “Start test”.

Ready when you are.

Results & report

Current session
Trials
Valid trials
Mean RT (ms)
Min RT (ms)
Max RT (ms)
SD (ms)
CV (%)
Errors
No test run yet. Run a session to generate an interpretive report.
Cognitive profile summary will appear here after a test.

Data log

Stored in browser (localStorage)
Each completed session is stored locally and can be exported as CSV.
Date/Time Athlete Role Team Category Test Trials Mean RT Errors

Dashboard – Cognitive performance overview

View:
Overall mean RT
Overall CV (%)
Overall error rate
Final Performance Report – Reaction Time Suite (Football Edition)
LOGO
Final Performance Report – Reaction Time Suite
Football Edition – Integrated Cognitive & Motor Profile
Athlete: – Date: –
1. Test metrics overview
Summary of the four tests: Simple RT (SRT), Auditory RT (ART), Choice RT (CRT), Sport Performance Mode (SPM).
SRT – Simple Reaction Time
SRT
Mean reaction time – ms
Variability – ms
Errors / anticipations
What it measures
Speed of response to a simple visual stimulus: the “purest” form of reaction time.
Good performance
Low mean RT, high stability, almost no errors or anticipations.
Relevance in football
First step, quick changes of direction, sudden duels: basic neuromotor readiness.
ART – Auditory Reaction Time
ART
Mean reaction time – ms
Variability – ms
Errors / anticipations
What it measures
Speed of response to an auditory stimulus, strongly linked to vocal commands.
Good performance
Very fast RT, no anticipations, stable responses across trials.
Relevance in football
Reaction to coach instructions, teammates’ calls, referee signals.
CRT – Choice Reaction Time
CRT
Mean reaction time – ms
Variability – ms
Accuracy – %
What it measures
Decision-making speed: choosing the correct response among multiple options.
Good performance
Fast RT, high accuracy, low variability between trials.
Relevance in football
Pressing decisions, passing options, reading opponents: close to real game situations.
SPM – Sport Performance Mode
SPM
Mean reaction time – ms
Variability – ms
Decision errors
What it measures
Complex motor decisions (PRESS, PASS, SHOOT, IGNORE) under time pressure.
Good performance
Fast RT, correct choices, absence of impulsive or context-inappropriate responses.
Relevance in football
Simulates real game: perception → decision → action in a dynamic context.
2. Final performance summary
Automatic synthesis of the best test and the main areas for improvement.
Best Test
The system will identify here the test with the best combination of mean RT, accuracy and stability.
Areas for Improvement
The system will analyse tests with slower RT, higher variability or more errors, and generate targeted suggestions.
3. Interpretation guide
How to read the “best test” and link it to the player’s football profile.
If the best test is SRT
Very good basic readiness and neuromotor activation. The player reacts quickly to simple stimuli.
Training focus
Integrate decision-making and situational complexity to transfer readiness into real game contexts.
If the best test is ART
Excellent auditory reactivity: the player responds very well to vocal commands and sound cues.
Training focus
Use vocal cues in tactical drills and game-like situations guided by the coach.
If the best test is CRT
Strong decision-making speed and good ability to select the correct option among several.
Training focus
Train pressure management and decision stability under fatigue and high-intensity conditions.
If the best test is SPM
Very good cognitive–motor integration: the player makes effective decisions in game-like scenarios.
Training focus
Maintain high decision quality in increasingly complex and high-intensity game situations.